You may only have 6 Heavy Proton Charges in play at once, and will be unable to fire additional shots until the existing ones have delivered their payload or timed out after 60sec. Once close enough to their foe, they detonate dealing heavy Proton damage in a 2km area, and also reducing the Defense of foes in that area. Heavy Proton Charges will automatically seek out the nearest foe within 10km, and rush toward them. Heavy Weapon – Heavy Proton Charge Launcher Devastating Weaponry (+Critical Chance).Heavy Weapon Slot – Heavy Proton Charge.Console – Universal – Enhanced Xindi Weapon Platform.+15 to Weapon Power and +5 to Engine Power.Console Modifications: 5 Tactical, 4 Engineering, 2 Science.Bridge Officer Stations: 1 Ensign Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Pilot. This starship features a Lieutenant Commander Engineering/Temporal Operative Bridge Officer Station and a Lieutenant Universal/Pilot Bridge Officer Station. Despite their aged design, these nimble escorts remain capable of holding their own in battle against modern aggressors, but are usually held in reserve for coordinated hit-and-run strikes, while allowing the larger Aquatic Dreadnoughts to patrol their borders against aggressive threats. The Sistruus has long been a last line of defense of the Xindi people. While this trait is slotted, your first hit with Beam: Overload will cause a 2km radius explosion that deals radiation damage and reduces the damage resistance of affected foes. This Console Mod can be equipped only on Xindi starships, in any console slot. This console also provides a passive bonus to Turn Rate and Exotic Damage. This effect will also reduce damage resistances, and can be stacked if multiple ripples come in contact with the target. Nearby friends are immune to any deleterious effects, but foes will be dealt a large amount of kinetic damage over time as their ship’s hull vibrates from the resonant frequencies. This effect can bounce many times between both friends and foes. Initiate a resonant burst that can “echo” off of the shields and hull of other nearby starships, causing the emission of multiple subsequent ripples.
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